
No matter how badly Raiden is looked down on by the fandom, he really did not deserve what happened to him between MGS2 and MGS4.You never felt more pity for any Mooks than the ones he slaughters just before you fight him. Imagine a man who can turn invisible at will, deflect bullets with a spin blade spin who can suddenly and terribly go Ax-Crazy while you are unable to land a hit.Gray Fox: Imagine dying, then waking up in a painful exoskeleton, and experimented on repeatedly, with your memories coming and going and the only sensation you can ever have is pain, the poor, poor guy.

Plus, the music that plays during the game over is so fast paced, it makes it more nerve-racking.MGS4's game over is even more disturbing: in addition to the "Snake? SNAAAAKE?!!" line, the most vital scenes from the game's story up to that point flash rapidly on screen as Snake dies, as if to remind the player what was at stake.Hearing Mei Ling or Naomi scream SNAAAAKE! with utter anguish is heartbreaking and terrifying in how real the voiceover feels. Then again, the cries in the original Metal Gear Solid are probably the worst in this regard.Of course, this is a subjective trope for a reason.Many came to dread the "Game Over" screens in Metal Gear Solid, where a random character will scream for Snake after his death ("Snake, what happened? Snake?! SNAAAAAAAKE!!").The backup team makes a thorough, thorough check of the room, and they manage to find your hiding spot. You're in Evasion phase and trying to find cover.You forget that your gun doesn't have a silencer. Alternatively, you try to take out a guard from behind with a gun.You're just cautiously sneaking around from hallway to hallway, room to room, but you fail a spot check and a guard you didn't notice sees you. Throw in literally monstrous doomsday weapons, mental deterioration, and regular villain victories, and it's amazing any of the heroes emerge from the horror sanity intact.
TV TROPES METAL GEAR RISING REVENGEANCE SERIES
The bosses of the series are the world's deadliest killers, usually outclassing the heroes and driving them to the brink. The various heroes are emotionally and psychologically devastated, alternatively either loving, or loathing, the fact that the battlefields of the world are the only places they can call home. Why? Because because the shared trauma of fighting other people's wars have broken them, making them unable to live normal lives. The average person is a pawn of a vast global conspiracy, pathetically ignorant, and the main group opposing them are war loving fanatics, obsessed with perpetuating a world of carnage without end or purpose. This drives the sense of alienation and altered reality many characters experience. All of the stories are set within the shadow world of ultra black ops, layered over the top of the "normal" world.

Most games would leave this as simple Fridge Horror, but Kojima is absolutely blatant about Metal Gear's implications because. If these things really existed, we would have to live with the knowledge that nukes could fall from the sky at any moment without warning. and they're completely undetectable by radar. It can launch its nukes from anywhere on Earth. And if you try to shut it down, it fights back. The thing launches nukes that could reduce a city to ash in seconds, but unlike a missile silo, it moves.
